Expanding the Virtual Community of Refuge Earth (refugeearth.org):
Implementation of Marketing and Communications Tools for
Creating Loyalty Within Specific Cyberspace Habitats

A Summary Paper Concerning Processes, Evaluations, and Final Products
in the expansion of a Wired Nonprofit Organization, with Emphases on Creating
Loyalty and Growth Through Targeted Marketing Techniques and the Building of Trust

 

 

I.                    Table of Contents

Expanding the Virtual Community of Refuge Earth (refugeearth.org):
Implementation of Marketing and Communications Tools
for Creating Loyalty Within Specific Cyberspace Habitats. 1

I.     Table of Contents. 1

II.       Abstract 2

III.      Introduction. 2

IV.      Exploring Permission Marketing: Creating Trust 3

V.       Hosting a Virtual Community: Seeking Greater Diversity and Focusing on “NICHE”. 4

VI.      “Community” as a Mental Map: Ushering In a New Social Psychology. 4

VII.     Digital Tool Kit: Choosing Tools for Personalizing the Member’s Experience. 5

VIII.    Tools Created in this Course, for Expanding Refuge Earth. 6

IX.      Conclusion. 8

X.       List of References (Works Cited) 9

XI.      Web-based Tools Utilized: List of References. 9

 

 

 

II.                  Abstract

This paper will summarize the experiences of expanding the virtual community of Refuge Earth, a future wired nonprofit organization. Emphases in this course have been on the structure of a Virtual Community, marketing and communications strategies for reaching potential members of the community, and techniques for providing the “sticky” reasons for members to want to return again and again.

The primary focus in my studies has been a continuation of the “hands-on” building of tools that meet the learning objectives of the class, and which will continue to “grow” Refuge Earth to a point where it is ready to “launch” as a real and viable Web presence. This course has provided me the opportunity to create tools for members’ use, such as a Community Forum, an Art Gallery that will eventually be a catalog and shopping cart and which I currently created as an enticement to visit the site … a free eGreeting Card site. I also created a new Village Market, to house products from carefully selected affiliate programs, in keeping with the needs of the target groups of Refuge Earth.

I reviewed many tools suggested in our readings, for permission marketing and other forms. Some of these were opt-in lists, email marketing, software for deriving targeted marketing groups of email addresses, software for keeping track of advertising campaigns, that would provide charts showing relative successes of each program, banner ads and sites that exchange both banner ads and URL listings, software for creating Discussion groups and forums, and reviews of many products geared toward creation of Online Community.

This paper primarily reviews my experience in “gluing” the learning of our readings, studies, and group/Courseroom discussions … to the reality of putting some of these things into practice. The primary works of this course are actual tools now in place on the Refuge Earth Web site. This class has brought the Learning Environment community of Refuge Earth – A Pale Blue Dot – to a place where it is very near ready for promotion and taking into active business online!

 

 

To begin your overview, please press this link to the Navigation Page:

HTML Navigation page for MBA8340 Final Project, Expanding the Virtual Community of Refuge Earth

 

HTML version of this paper:

http://www.refuge earth.hispeed.com/pages/palebluedot/Capella/mba8340/mba8340_final_project/LCB_mba8340_final_paper.htm

 

Microsoft Word 2000 version of this paper:

http://www.refuge- earth.hispeed.com/pages/palebluedot/Capella/mba8340/mba8340_final_project/LCB_mba8340_final_paper.doc

 

 

 

III.                Introduction

This project / paper has been the continuation of primarily a “hands-on” adventure in creating the tools and e-spaces vital to a virtual community. In learning different modes of marketing for online business, our class has made it specifically clear how many differences there are, from a physical, brick-and-mortar entity.

The power of the member, the consumer, has never been greater – which, on the other hand, has given the business owner an unprecedented opportunity for “growing” a business that is personalized to the community member. In many ways, the Internet has given the owner the chance to revert to earlier days of shops along a familiar avenue, with Mom and Pop intimately knowing the members of the village, and giving very personal service. All the while, the highest of modern day tools are at the disposal of not just the business owner, but also the community member, the buyer. It has become a very compatible setting, and the acts of shopping, buying and selling, are more cooperative than ever before.

The consumer literally is invited to help in architecting the shopping and community environment! Our readings confirm that “…The ability to affect one’s environment has long been one of the hallmarks of the Net.” (Figallo, 1998, P.409). The Internet has, indeed, completely changed the face of commerce:

“People are seeking a renewed sense of community, are using the Internet to find like-minded communities, and are enjoying them. At the same time, they are beginning to realize their aggregated power within the marketplace as they congregate around common areas of interest, lifestyles, or preferences.” (Bressler & Grantham,  2000, P. 307).

Our studies have provoked much thought, for me. What EXACTLY is a Virtual Community? Is it like a chat room on AOL, discussing the latest and greatest on television programs? Can you merely tack a Bulletin Board on any Web site and call it COMMUNITY? If you add some product reviews and perhaps a survey or a poll, will this make it a community?

No. An online community means much more than the sum of its technological pieces parts. In a true virtual neighborhood, community is purposeful. Human-to-human interaction is the Web site’s absolute core – not an afterthought. Capturing the Web's actual economic and social value depends on more than assisting with "one-to-one" interactions. Instead, successful eCommerce must enable "many-to-many" communication.

Our readings, and studies online have shown that an increasing number of Web-concentrated forward planners are identifying The Online Community as the preferred tool for generating and capturing "network effects." What this means is, the more members per Web site, the incrementally greater the site's advantages, payback, and utilities.

The pathway through our course provided many surprises, sometimes a steep learning curve, and a more intense look at the possibilities for “beating the Big Boys” at their own game. The Internet – the great leveler – where almost everyone stands an unequalled opportunity to compete economically. One very truthful observation, however, is in keeping with my six-year experience with the Internet. It is truly a unique arena, where you can literally come out the other end of exploration, being a bit FURTHER BEHIND than when you entered! For every one thing learned, there are dozens added, each day.

IV.               Exploring Permission Marketing: Creating Trust

Economic experts indicate that we are moving from a transaction-based to an "experience-based" economy. This is where even basic buying and selling functions must be memorable, in order for customers to return. In other words, user-centered transactions and collaborative commerce are the wave of the future. They can be enjoyable as well as economically satisfying for everyone involved! The underlying factor, however, is based on something very base and essential in human relationships – TRUST.

It is wonderful that we are entering an era where Community services such as chat and instant messaging speed the buying and selling process, and features such as personalized search, Ask-the-Expert Forums. Buyer guides enable members to evaluate products and benefit from the experiences of other members. Communities give consumers and business people alike, many wide-ranging sources of information, interactive communication, and eCommerce choices. Communities provide collective value for buyers and sellers by cutting the costs of doing business and accelerating the completion of transactions. What is more, Community smoothes the progress of business transactions across geographic and time barriers. We are no longer locked into our own little corners of the world.

Companies are putting into practice, customer relationship management solutions that link employees at all customer touch points — sales, marketing, customer support, and others — which provides more personalized customer service. The objectives are increased consumer fulfillment and loyalty – these are things that drive repeat business. In our readings, one very excellent tool for achieving these goals is Permission Marketing.  “The goal of the Permission Marketer is to move consumers up the permission ladder, moving them from strangers to friends to customers. And from customers to loyal customers. At every step up the ladder, trust grows, responsibility grows, and profits grow.” (Godin,  1999, P. 97).

V.                 Hosting a Virtual Community: Seeking Greater Diversity and Focusing on “NICHE”

As I progressed in this class, I saw that savvy companies are using Community services to engage their customers in dialogue. They are hosting Forums and discussions to get members more involved, to update shoppers on new products and services, and to promote direct interaction among target groups. Customers today are looking for companies that actively listen to their points of view, their cares, and their feedback. In providing a Forum for linking with customers one-on-one, a Community demonstrates a merchant’s dedication to support its product and reputation in the Marketplace. It allows the business to raise its product above the competition. Instant communication in the customer service area allows companies to connect with customers more efficiently – allowing more successful management of incoming business.

eBusinesses that really listen to the feedback and insight they gain through Communities, and use it for positively affecting the user’s experience, will realize a number of business benefits. By enabling customers to interact directly with each other to share tips, techniques and best practices, this encourages trust and loyalty, and builds a sure-fire mechanism for EVANGELISM … the tendency of the satisfied member to tell everyone about this amazing Web community!

When the Web site is so closely geared to the NICHE group that it targets, interesting things begin to happen! Studies show that sites that utilize Community elements as part of their sales strategy – such as customer reviews, Forums, and other consumer-driven, collaborative features – benefit from higher customer purchase and retention rates, and a marked increase in frequency of visits. This CAN be a double-edged sword! The Internet Giants, i.e. GeoCities, Tripod, The Globe, Angelfire “are niche farms whose effects on the average Web user can be viewed as offsetting some of the effects of Web site consolidation [domination and mergers by the like of Yahoo! or Netscape]. Through their free and easy homepage building arrangements, they provide the means for hundreds of thousands of people to establish their own bases for microcommunities of friends, family, business associates, and customers … It’s more than a bit ironic that through the consolidation of traffic into the hands of fewer portal sites, more potential Web-based homesteads may be established by more Web users, resulting overall in a greater diversity of small, user-built communities.” (Figallo,  1998, P.409).

Through increasing the diversity of a Web entity, somehow, oddly, this creates what seems to be an inverse reaction: the method for growing and nurturing the NICHE GROUP.

VI.               “Community” as a Mental Map: Ushering In a New Social Psychology

The undeniable importance of the COLLABORATIVE NATURE of the Internet once again became very clear in our class studies. When people are considering buying online, about half of Community users place some importance to the opinions of their fellow community members. However, this isn’t so much different than the recommendations dished out along with cherry pie, at a Church social – or the traditional telephone grape vine.

Communities offer information and assistance for people when they are experiencing specific life stages or situations. Services such as message boards, chat, email, instant messaging, and member directories, all assist Community members in getting the information they need by helping them to locate and interact with experts – or to support each other. Our readings show us that “… space becomes place, the new social psychology … [and that] … Communities are our mental maps of the territory we live in. As we move into cyberspace, we need to translate our spatial symbols, rituals, and myths into something that has meaning in the virtual realm.” (Bressler & Grantham,  2000, P. 294). The authors go on to say:

  • “Community is a mental construct, not a site in physical or virtual space.” (Bressler & Grantham,  2000,
    P. 295).
  • Communities aren’t created; they evolve in a natural progression. In the physical world, people are born and slowly acculturated into communities. This is an intensely personal process, and grows outward from the individual.”
    (P. 296).
  • The glue that holds the community together is not geography or blood ties, but shared values. Values are simply broad tendencies of the members of any group to prefer one state of affairs to another.” (P. 297).
  • With values rather than kinship as the common bond, commercial interests can attract communities by focusing on values rather than product features.” (P. 297).
  • Buying and experiencing are mediated events, conditioned by culture.” (P. 296).
  • Security is key to community … the primacy of safety in community still rules. People don’t communicate important personal information – or reach for their wallets – unless safety and security are assumed.”
    (P. 298).
  • You no longer hold power over your customers; to keep their loyalty, you must involve them in every aspect of your business.” (P. 305).

Carefully scrutinized, this list of descriptors for the Virtual Community give us sound reason to believe that social and psychological factors have changed very much with the advent of the Internet. Humanity has always collected together in groups, bonding for common interests … if anything, the Internet and Virtual Community has only strengthened these tendencies. The successful Community will therefore be the one that adheres methods for creating safety and solidarity amongst the members.

VII.             Digital Tool Kit: Choosing Tools for Personalizing the Member’s Experience

In my readings, I have seen, more and more, that Community is more and more being seen as the long-sought "killer app" that will turn the Internet from an investment challenge into a profitable resource. In the truest sense, then, the “killer app” is really a conglomeration of tools and services. Time will tell, but, over the next year or so, I believe that online Communities will evolve beyond simple chat rooms and gathering places, to become complex, interconnected environments. Individuals will be able to communicate and collaborate in ways not possible in the real world – across time and distance. This is “evolution” in every sense of the word – an evolution that will take today’s Web sites through stages: Right now, we have what amounts to gatherings, crowds, groups of people who have reason to all be in the same place. Somewhere along the line, just as in the history of Humankind, it will take a crowd to build a village. At some point, and I believe it is quickly approaching – many villages will evolve into a Civilization. The next EMPIRE of Humanity will be – ethereal. Digital.

Our readings confirmed the above, with this about “the killer app”:

“Online prospects are twice as likely as the national average to have a college degree. This is a group of people used to being right, used to figuring out how things work, and used to getting them to work quickly. [But,] it seems that at every turn the Net reminds people how stupid they are ... of course, this is a tremendous opportunity. If you can build simple tools that work, and you can make people feel smart for using them, prospects will flock to you and stay with you … The reason e-mail is the killer app is that it’s simple and it does exactly what people expect it to do. Your Permission Marketing campaign should work the same way.” (Godin,  1999, Pp. 166-67).

What Godin did not address is that the simple version of communication – email – is very likely to soon undergo major changes, along with everything else. Once it advances, however, I believe that the modes of communication will remain simple, and will do exactly what you expect it to do.

The nature of the Internet is NOT one of entropy.

VIII.           Tools Created in this Course, for Expanding Refuge Earth

During this course, I have greatly added to the tools that will enhance the user’s Community experience, and will add value to products and services. I concentrated on tools that would allow interactivity between members, that would increase sales by creation of a topic specific marketplace for Affiliate merchants, that would entice the newcomer to visit, in the form of free eGreeting Cards and a Gallery of Art. The creation of a discussion forum was essential, as it tied two sister Web sites together in the common bond and interest in Multimedia, Online Education, and Digital Art. The Forum also replaces my Intranets.com site, as they began to charge for the online service. I expanded my banner ad campaign by exploring the advanced abilities for interactivity with Flash 5.0. I added topic-specific modules to the entry page of Refuge Earth, and expanded the navigation system. I also redeveloped the navigation so there was an easier flow between pages … a system that was so successful that I will begin to re-code all the pages in the entire Refuge Earth Web site. Finally, I added a Poll/Survey, also a valuable Community addition. These samples have been added to those of previous courses, and I now feel that this site is almost ready to launch, to promote to the general public!

Pale Blue Dot – A Digital Learning Environment

·          Expansion of navigation elements

·          Re-coding for ease of flow of pages

·          Addition of interactive modules

·          Links to value-enhanced elements of site

http://refuge-earth.hispeed.com/pages/palebluedot/palebluedot.htm

RealityBytes Multimedia – Online Course for Macromedia Flash 5.0

·          Created as real-life project in conjunction with this Capella course. Course is valuable addition to the Refuge Earth Community learning site

·          Provided the setting for the addition of Virtual Community tools such as Community Forum

·          Intense use of multimedia, as an enticement to attract membership

·          Many Community concepts were utilized

http://www.realitybytesmultimedia.com/

The RealityBytes/EastoftheSun-WestoftheMoon Community Forum – A Discussion Board for Digital Art and Multimedia

·          Forum software is free, web-based

·          Powered and created with Discus

·          Added value to 3 sister sites: Pale Blue Dot, RealityBytes Multimedia, and EastoftheSun-WestoftheMoon.com

·          Learning curve: very high; proprietary scripting language/not HTML

http://www.eastofthesun-westofthemoon.com/discus/

 

Discus Web site: http://www.discusware.com/discus/

EastoftheSun-WestoftheMoon.com – A Galleria for Art and Multimedia, a free eGreeting Card site

·          Also linked to the 3-site Community Forum

·          Powered and created with MyPostCards Network

·          Topic-specific gallery (to be widely expanded) adds value to the community

·          Learning curve: moderate: online help manual is not well-written, tool was difficult to use

http://www.eastofthesun-westofthemoon.com/

 

MyPostCards.com Web site: http://mypostcards.com/

The Village Market – The Gentle Zoo Everywhere-in-the-World List of Great Shopping Experiences!

·          Replaces earlier Village Market, set up in Miva Merchant 2.2; this was not an appropriate “shopping cart” for Affiliate programs, was quite expensive, learning curve was too high for relative benefits

·          Current site was hand-coded, taking advantage of topic-specific Affiliate programs

·          High value added to Web site, with very targeted and unique shopping items

·          Also includes link to newly created Barnes & Noble Bookstore

http://refuge-earth.hispeed.com/pages/shopping/shopping-main.htm

 

Barnes & Noble Affiliate Bookstore at Refuge Earth:

http://refuge-earth.hispeed.com/affiliate/barnesandnoble/bnbookstore.htm

Poll/Survey – The Importance of Interactivity in Online Education

  • Poll/survey that finishes by adding user’s choices to the previous, and graphing results; very effective Web-based tool
  • High value to user
  • Learning curve: very low; incredibly easy to use with excellent final product

http://vote.pollit.com/survey?ID=480590

 

Sparklit Solutions for the Web:

http://www.pollit.com/

Enhanced Banner Ad

  • Developed in Macromedia Flash 5.0
  • Target user-specific Affiliate merchant programs/items

View on Pale Blue Dot, bottom of page:

http://refuge-earth.hispeed.com/pages/palebluedot/palebluedot.htm

 

IX.               Conclusion

For me, there are a couple of statements made by the authors of our text, which have been invaluable as I’ve put together tools for expanding the Virtual Community of Refuge Earth. My emphases are bolded:

The concept of community is as familiar and ingrained as any human instinct. The speed and choices afforded by the new communications media are making the landscape so different that we must discard all existing mental maps and construct new ones. The successful communities of commerce will be the ones that are built on strong business fundamentals; recognize the basic human needs met by affinity groups; consistently monitor the changing needs of the community members and quickly adapt to their needs; offer many options; put content into context; use education to both drive and respond to business needs; and are not afraid to embrace new ideas.” (Bressler & Grantham,  2000, P. 307-308).

“People get more out of their online contributions when they can feel some personal impact and feedback from their audience. Only when they are given the opportunity to interact with groups small enough that a real dialog can take place do they experience the sense of community that will keep them coming back.” (Figallo, 1998, P.410).

“The future of community on the Web is both a continuation of what has happened up to now and an unpredictable product of changing technology and social evolution. We can predict that people will continue to seek the kinds of social contact that the Net has made possible so far.” (Figallo, 1998, P.413-14).

This course of study has convinced me that I have been correct for all of my Internet years; the years of multimedia, animation, videos, and human/computer interface. The Net is headed toward a place that will stand beyond the comprehension of what we experience today. Those of us enveloped in studies such as these are laying the groundwork for higher, better-informed, intricately interlinked group of human society.

We, who are now creating Communities online, are involved in the next evolution of human society, of this I am convinced.

The simple tools we currently use will soon be history, and will be remembered fondly and with humor – the changes will be that drastic. There are those of us who see this vision as a 3D virtual universe that will link untold numbers of local digital villages, and where rotating between the “physical world” and the “virtual world” will seem as ordinary as today’s walk from the living room to the kitchen.

Who would have ever thought that the makers of Hanna-Barbara cartoons of our ‘60s and ‘70s youth – such as The Jetsons – would have really been such bearers of prophecy?

 


Refuge Earth is about perception, learning about one’s self, self-value, and

… attitude.

 


 

 

X.                 List of References (Works Cited)

(for project paper, Pale Blue Dot Web site additions and expansions, Flash 5.0 banner ads, Community Forum by Discus, Gallery and Greeting Card site, Web site Survey/Poll, regeneration of “company store” and affiliations, Web shopping personalized for target groups)


Bressler, Stacey E., and Grantham, Charles E., Sr. (2000). Communities of commerce: Building Internet business communities to accelerate growth, minimize risk, and increase customer loyalty. McGraw-Hill : NYC, NY. Pp. 294, 295, 296, 297, 298, 305, 307-308.

Figallo, Cliff. (1998). Hosting Web communities: Building relationships, increasing customer loyalty, and maintaining a competitive edge. Wiley Computer Publishing, John Wiley & Sons, Inc. : NYC, NY. Pp. 409, 410, 413-14.

Godin, Seth. (1999). Permission marketing: Turning strangers into friends and friends into customers. Simon & Schuster : NYC, NY. P. 97, 166-67.

XI.               Web-based Tools Utilized: List of References

BeFree.com/Be Free, Inc. (1996-2001). Affiliate Partners – Be Free, Inc. Web search, Nov 1998; most current, June 2001. [Online]. Affiliate partner: Barnes & Noble, Inc. at http://www.barnesandnoble.com/. Affiliate page for bookstore setup (need personal login and ID) is at: http://www.reporting.net/networks/affiliates/bf_browse_section_types?rep_firm_id_in=2181&site_id_in=12674164&bf_section_type_id_in=960203&search_parms_in=. BeFree main site available: http://www.befree.com/

DiscusWare, LLC. (2001). Discus: Free discussion board script. Web search, April 2001. [Online]. Available: http://www.discusware.com/discus/

Macromedia, Inc. (1995-2001). Macromedia Web player (Flash player) download center. Web search, most recent: Mar. 2001. [Online]. Available: http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash

MyPostCards Network. (2001). MyPostCards.com Network – Tons of free multimedia postcards. Web search, April 2001. [Online]. Available: http://mypostcards.com/

Sparklit.com. (1997-2001). Welcome to Sparklit.com [home page]. Web search, May 2001. [Online]. Available: http://www.pollit.com/

 

 

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