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Leanne Carson Boyd
9850
Federal Blvd. #262
Denver,
CO 80260
(303)
464-7090 (W - home-based business)
(303) 381-7018 (W) www.netLibrary.com
refugeearth@uswest.net
Field of Study: Instructional Design for Online Learning
Degree: Ph.D. Education
ED7690 Project: Design for an Online Course

http://www.refuge-earth.org
artwork
by Leanne Carson Boyd 1984 - 2000
Space Artists:
Prophets of the Stars
Version 2000

Mission Accomplished: Meeting the Critical Success Factors

This is the original list of critical success factors that I initially chose to outline what I consider to be crucial to online course design. Some of these factors have altered slightly. As I continue this project into other Capella classrooms, I expect to further define these factors.
- It is my vision through the use of technology and ART to create learning environments that will INSPIRE. My goal is to reach young people, particularly young women, with the "magic" of Internet-based, interactive settings. The inspiration would be that these young people would be able to see that Art is Science, and Science is Art and will consider choices for careers in Science, Mathematics, and Technology ... laying aside the culture-induced notion that they "cannot" choose these careers simply because "they are girls," or other negative descriptions many young women and men have come to believe to be true of themselves ... based on the biases of our society.
A larger challenge will be to address these same problems on a global scale, for, if this course can reach students in many nations, the prejudices run even deeper. It is my goal to present a visual statement, along with content ... my own early years and career success in the Arts has melded wonderfully with the acquisition of technology skills. However, it was a long road, getting around my own society-induced biases and beliefs. My desire for my online courses is to help young people to NOT have to travel that path.
- One of my primary observations is that the design of an online course probably cannot be completed in a 12-week university time period. If the university learner, who also is a teacher, already has a course developed with curriculum and syllabus in completed stages it might be done. This would be a course with few visuals. Space Artists' development, initially, has been to construct templates for the navigational use of the courseware. Many hours of development have gone into the HTML coding, Javascript, and navigational tools. The learner interface is beginning to approach my vision for this course.
- Coming to "online teaching" from the professional stance as developer/Instructional Designer, I feel that I have a much different perspective than some of my peers. One of my primary objectives in designing this course and I consider this, for myself at least, one MAIN critical success factors was to explore the use of specialized tools for graphics and interactivity ... to devise a learning environment that would "beat the bandwidth game."
For several "Web years," one of my main goals as web artist and now, as one who is in Education, has been to work with existing tools to provide solutions for the heavy bandwidth problems we all encounter. The average download time of any given page in Space Artists is around 15-20 seconds, with some being much less. One page has a ~250K Shockwave movie, and takes about 45 seconds to download on a 56Kbps modem. Considering the detailed nature of my artwork, I am very pleased with my progress in this arena. This course stands as a model to show that there ARE answers to bandwidth limitations. The artwork has been drastically reworked with desktop and online tools to provide comparatively SHORT download times, for such detailed artwork.
- The biggest surprise in this development has come from, once and for all, defining my target group, and understanding the mind set of the late-high-school or early-college learner.
From the beginning, my approach was to create a learning environment that was engaging yes, even entertaining with elements that would immediately attract and beckon young people of that age group.
EDUCATION IS UP AGAINST MUCH COMPETITION! As I began to construct the various sub-menu pages, the surprise came when I realized the depth of how important it is ...
to design to the level of the group you wish to reach.
Below, is my original list. I have put the success factors that I feel have been met in Space Artists, in BLUE. Some of these factors have been met the ones that have to do with the web architecture almost totally. Others are still in the design phases, yet have reached a point where they obviously are headed toward successful "meeting of the success factors" designation. These are the design issues having to do with completing the curriculum, syllabus, and delivery of the course options.
For this leg of the journey, this author/designer says: MISSION ACCOMPLISHED.
(WITH MANY EXCITING STAGES YET TO COME!)

1.0. Critical
success factors for online teaching
(some thoughts, not set in stone!)
1.1. Preparation
1.1.1. Thorough
research of Course topic
- Collection of appropriate,
high-level resources, samples, items for use by learners
Design and re-design of syllabus,
with particular attention to usability concerning timelines and expectations
- Common goals for final product,
between resources/SMEs, instructional design and technical design partners
- Develop a statement of objectives
for the Course, application to the target learner's goals, as well as
the goals of the academic institution
- Excellent preparation of visuals,
as this Course (and others to follow) will be highly visual, taking
into account the nature of the target group of learners
- Preparation of web site with
careful attention to usability, navigation, non-redundant effort by
user
1.2. Course
delivery
(Note: These elements are shown within the courseware, and are the next stage of development.)
Thorough initial availability for learner questions, navigation advice,
or any given problem encountered
Frequent observation of web
site, especially in Forums/Courseroom settings, or chat, bulletin boards,
or any/all forms of asynchronous activity
Participation in online events, -- both as instructor and also as
co-learner in the given event
Timely response to learner email
- Appropriate, engaging material
in all synchronous discussions, lectures, or any other "live"
learning setting
Instructor as leader, guide,
with emphasis on collaborative efforts whenever possible
Frequent learner contact for
updating on all issues of problems encountered, needs, and especially
"shop talk," from the angle of professional in the field of
interest. This could also be seen as being available for "upon
request" feedback
Observation of learner participation;
intervention when needed if lack of interest or problems are seen
Encouragement of the learners
- Always attempt to provide an
interesting, interactive, and alert setting
Find ways to allow the learner
to perform self-assessment
Attempt to individualize, customize
each learner's experience; find out some of their passions and allow
the learner to route his/her experience in that direction
- Provide a place for "learner
portfolios," or presentation of works; encourage peer feedback
and critique among the learners (Note: This section will be set up separately, in a web-based, free web site which allows for creating online portfolios, scrapbooks, etc. Under consideration: ICQ and GatherRound.com [http://www.icq.com/ and http://www.gatherround.com/]
- Always work within the stretches
and limitations of the online delivery system; always be available to
learners in aiding them to utilize Internet tools, or related digital
tools, to overcome fears of technology -- even if this means learning
something new, yourself, in order to help a learner
Always be fair and patient in
the teaching -- the setting is new and so are many of the rules or guidelines
-- and the written "word" can often times be misconstrued
Develop a "feel" for
each learner, made easier by how the Course has been individualized;
attempt to do any grading based on personal successes in relation to
the goals of the Course
1.3. Course
evaluation
(Note: These elements are shown within the courseware, and are the next stage of development.)
Thorough assessment and timely feedback, for all Course activities,
exams, assignments
Request for learner feedback
on all accounts, at any time
- Develop a setting that ensures
trust among learners, and trust of your skills as instructor, listener,
and willingness to follow through; this will make learners willing and
anticipatory for the giving of feedback
Request a written evaluation
at the end of the Course. Provide an area that is multiple choice, but
also provide an area for commentary and suggestions
Really LISTEN to the suggestions
- Attempt to provide a final "showing
of learner works," a travel through the portfolio area. Attempt
to do this in a synchronous manner, with perhaps an Internet-delivered
showing of a few works, and a chatroom setting for talk concerning the
class. This will provide an arena for each learner to neatly tie up
his/her experience (see note, above)
Take those suggestions and incorporate
them into the next iteration of the class!
Never compare current learners
to others in this, or other courses
- Use the break to improve your
own technological skills!!
- Attempt to stay one tiny step,
at least, ahead of your students! This may be the biggest challenge,
and most certainly an important success factor for the delivery of the
learning content

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