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~ Capella University ~

Winter Quarter, 2000 

Critical Skills for Facilitating Online Learning

ED7690 

Course Instructors: Bruce Francis, Patricia Luopa 
 
 

       Learner: Leanne Carson Boyd
       9850 Federal Blvd. #262
       Denver, CO 80260
       (303) 464-7090 (W - home-based business)
       (303) 381-7018 (W) www.netLibrary.com, team lead #)
       (303) 464-7090 (H)
       refugeearth@uswest.net 

       Mentor: TBD
       Field of Study: Instructional Design for Online Learning
       Degree: Ph.D. — Education
       ED7690 Project: Design for an Online Course
       Submitted: March 2000 
 
 

            

Visit Refuge_Earth
http://www.refuge-earth.org
artwork by Leanne Carson Boyd 1984 - 2000
 

Space Artists:
Prophets of the Stars
Version 2000

 
Space Artists, the concept, began in the Fall of 1995, in this [now Capella University] learner's early pathway back into academics, after a 25 year break! The courses that started it all were Beginning Multimedia Authoring and Advanced Multimedia Authoring. The program of study was Technical Communications (emphasis in Multimedia) in the School for Professional Studies at Metropolitan State College of Denver. The tool: Asymetrix Toolbook, version 3.0.

The original software was produced in version 3.0 on a Packard Bell, 100 Pentium PC, with only 1.5Gig of hard drive space, and only 16MB of RAM. Needless to say, there were many crashes along the way. Since that time, this software has been upgraded through Toolbook's version changes, 4.0 CBT, 5.0, and 6.0. It's still too "swarthy," as a Toolbook creation, to want to easily go online! The decision was made to take it to the Internet, instead, in traditional tools of the Internet ... HTML, CSS, and JavaScript.

The Space Painters software, along with one on the topic of the Hopi Indians of the 4-corners region of the United States, and a kiosk-like overview of activities in Denver, Colorado — were all created by this learner in that same Fall semester of 1995, only a few months into the "PC" experience. Prior to Metro State College, the only computer was a MAC computer; a true die-hard. These Asymetrix-created software were used by the Computer Science Department of Metro State for many exhibitions, seminars, and Student/Parent Orientation presentations, during 1995 and 1996. They were also presented in the 1996 Denver Film Festival.

This was the "previous life" of Space Painters, before its new life in HTML, with additions and improvements to the artwork, in re-working it for the Web. The presentational format of this showcase-like software has been developed into an actual Course, suitable for use as a companion learning experience for the target group of late high school to early college student. It's purpose is to deliver a stimulating and fun environment to the learner, in hopes that fears of "hard" sciences may be alleviated. It is the genuine concern of this author/learner that the message be given — and received — that there is EQUITY in careers in the sciences, mathematics, and technology.

The original target group of this software-now-online-course was young women who have become convinced by societal messages, that they cannot choose careers in these areas, simply BECAUSE they are "girls." The same message goes out to many young men, as well. With enough attentionn to offerings such as Space Artists, perhaps this damaging message may be un-done!

More courses such as this will soon be placed online, with this one. The location is: Refuge_Earth. Look for the section of the Web site, named Pale Blue Dot — a place concerned with sciences and learning. Refuge_Earth is a Learning Community, a shopping web site, an online community vitally concerned about families, education, and environmental issues. All products represented by Refuge_Earth are chosen for the health and happiness of people — and animals and our surroundings! — on planet Earth. We have a cyberschool, games, resources, and highly-researched shopping items, from gifts, to home business and entrepreneurial needs, to earth-friendly items for every room in your home. We care about YOU, the learners, the parents, the children, the teens, and the babies. We are all sisters and brothers. We are all who have inherited our Gentle Zoo.

You are invited — heartily! — to browse around!

 
(Note: the Refuge_Earth menu bar at the bottom of this page may be clicked to go to the Community.)

 

Plan for the ED7690 Project, submitted at Capella University on: 2/22/00

by Leanne C. Boyd 

When you're ready to begin, click on the page underneath this one ...

©1984 - 2000, Leanne C. Boyd 
After reading this history, and when you're ready to begin,
click on the page underneath this one (the intro page)
to start the Space Artists 2000 Course ...

 

TABLE OF CONTENTS

1.0. Critical success factors for online teaching  (some thoughts, not set in stone!)
     1.1. Preparation
     1.2. Course delivery
     1.3. Course evaluation
2.0. Concerning plans for this project
     2.1. Refuge_Earth:Academy
     2.2. The course: "Space Artists: Prophets of the Stars"
3.0. Outline of this online course design
     3.1. Introduction / Home Page of web site
     3.2. Click into Main Menu page
4.0. Appendices
     4.1. Appendix A: Advertising for Refuge_Earth:Academy - Public relations
     4.2. Appendix B: Building customer loyalty - online community
     4.3. Appendix C: Space Art samples

 


Study assignment, unit 5

Send a progress report to Bruce and Patricia on your final project. Include a list of what you've decided are the critical success factors for online teaching. Also, give us a high level outline of the course you will be designing for your final project and a short narrative about your plans for this project.



Final project update

1.0. Critical success factors for online teaching 
 (some thoughts, not set in stone!)

1.1. Preparation

1.1.1. Thorough research of Course topic

  1. Collection of appropriate, high-level resources, samples, items for use by learners
  2. Design and re-design of syllabus, with particular attention to usability concerning timelines and expectations
  3. Common goals for final product, between resources/SMEs, instructional design and technical design partners
  4. Develop a statement of objectives for the Course, application to the target learner's goals, as well as the goals of the academic institution
  5. Excellent preparation of visuals, as this Course (and others to follow) will be highly visual, taking into account the nature of the target group of learners
  6. Preparation of web site with careful attention to usability, navigation, non-redundant effort by user

1.2. Course delivery

  1. Thorough initial availability for learner questions, navigation advice, or any given problem encountered
  2. Frequent observation of web site, especially in Forums/Courseroom settings, or chat, bulletin boards, or any/all forms of asynchronous activity
  3. Participation in online events, such as just stated in point 1.1.2. -- both as instructor and also as co-learner in the given event
  4. Timely response to learner email
  5. Appropriate, engaging material in all synchronous discussions, lectures, or any other "live" learning setting
  6. Instructor as leader, guide, with emphasis on collaborative efforts whenever possible
  7. Frequent learner contact for updating on all issues of problems encountered, needs, and especially "shop talk," from the angle of professional in the field of interest. This could also be seen as being available for "upon request" feedback
  8. Observation of learner participation; intervention when needed if lack of interest or problems are seen
  9. Encouragement of the learners
  10. Always attempt to provide an interesting, interactive, and alert setting
  11. Find ways to allow the learner to perform self-assessment
  12. Attempt to individualize, customize each learner's experience; find out some of their passions and allow the learner to route his/her experience in that direction
  13. Provide a place for "learner portfolios," or presentation of works; encourage peer feedback and critique among the learners
  14. Always work within the stretches and limitations of the online delivery system; always be available to learners in aiding them to utilize Internet tools, or related digital tools, to overcome fears of technology -- even if this means learning something new, yourself, in order to help a learner
  15. Always be fair and patient in the teaching -- the setting is new and so are many of the rules or guidelines -- and the written "word" can often times be misconstrued
  16. Develop a "feel" for each learner, made easier by how the Course has been individualized; attempt to do any grading based on personal successes in relation to the goals of the Course

1.3. Course evaluation

  1. Thorough assessment and timely feedback, for all Course activities, exams, assignments
  2. Request for learner feedback on all accounts, at any time
  3. Develop a setting that ensures trust among learners, and trust of your skills as instructor, listener, and willingness to follow through; this will make learners willing and anticipatory for the giving of feedback
  4. Request a written evaluation at the end of the Course. Provide an area that is multiple choice, but also provide an area for commentary and suggestions
  5. Really LISTEN to the suggestions
  6. Attempt to provide a final "showing of learner works," a travel through the portfolio area. Attempt to do this in a synchronous manner, with perhaps an Internet-delivered showing of a few works, and a chatroom setting for talk concerning the class. This will provide an arena for each learner to neatly tie up his/her experience
  7. Take those suggestions and incorporate them into the next iteration of the class!
  8. Never compare current learners to others in this, or other courses
  9. Use the break to improve your own technological skills
  10. Attempt to stay one tiny step, at least, ahead of your students! This may be the biggest challenge, and most certainly an important success factor for the delivery of the learning content 


 
2.0. Concerning plans for this project

2.1. Refuge_Earth:Academy

This Course, when completed, will have an actual "home," on the learning web site, Refuge_Earth.org. This is the web site for the CyberSchool that was born during the final Master's Project at Nova Southeaster University, by Leanne Boyd. The site is an online Community, based in topics such as environmental issues, gender-equity issues, global issues that affect the learning community. It also is a fun web site, as the target population is that group of students in late high school or early college, pondering careers in science, math, or technology, but have been given the societal/media message that they cannot, for various reasons, succeed. The site, therefore, is geared toward showing how they CAN become successful. 

  1. The Proposal for this CyberSchool, Refuge_Earth:Academy, may be viewed at: 
    http://www.refuge-earth.hispeed.com/BoydZoo/campus/Novaweb/ 
    DCTE/OLEweb/final-pt-1.htm
  1. The web site for Refuge_Earth.org is at: 
    http://www.refuge-earth.org/ 

2.2. The course: "Space Artists: Prophets of the Stars"

The Course covers the subject of artists who have been involved in the international "Space Race." The art galleries consist of artwork from the United States, and artwork from Russia. The intention of this Course is to engage, with HUGE visual effort, students in the sciences of astronomy, engineering, computing, mathematics, and all topics related to space travel. It is designed to show not just the artistic side of the race to space, but also, in non-stressful terms, all of the technologies. It is also designed to be "non-pressure," with self-assessment being the prime form of assessment, with written feedback from the "Guide" of the Course. 

Eventually, contact with a partner/psychologist will be made available, to help students sort out goals for their post-secondary academic endeavors. This Course, and others to follow, will NOT be credit-giving, for the time being. They are envisioned as part of a plan to work with local high schools and the community college years, as supportive materials to regular course work, or collaborative efforts with individual schools and counseling centers. 

The CyberSchool portion of this Community site is called Pale Blue Dot, in memory of the late, undeniably the King of Space, Carl Sagan. This portion of the RE:Community will eventually contain a large collection of resources, access to free or low-cost, online courses (provided by many online schools and other entities), and many outlets for interaction between students and others. 

  1. Some of the resources that are being compiled for use in Pale Blue Dot, may be viewed at: 
    http://refuge-earth.hispeed.com/BoydZoo/campus/ 
    Novaweb/645/Project_1/gender-equity.htm
     

One very high goal for this Course, this CyberSchool, and this Community web site is to eventually partner with a number of online academic and corporate entities. One medium will be through the Service-Learning centers of many universities and professional settings. The underlying goal of this is to foster community between young learners and seasoned professionals, to enlarge the vision of all involved in science and technology, and to help provide an environment of fun and trust, so that entry into these "hard science" careers will not be painful, or worse, impossible, for these young learners. 

This Course, "Space Artists: Prophets of the Stars," is designed to engage, rather than to perform "hard-core" instruction. The target population of students already falls into the category of "high risk," especially in terms of the final goal of Refuge_Earth:Academy, which is to provide a highly interesting showcase for technology that is within the reach of the student. The purpose is to orient a young learner toward the sciences while initially enlisting his/her interest in artistic content of almost an entertainment variety. Requests for assignments will be "low-key," with most evaluation being in the range of self-assessment. Any quizzes given within this Course will be non-graded assessments to ascertain what was learned and plenty of opportunity for discussion on quiz items. A primary reason for quizzes will be for observation of:

  1. The learner-centered experience and topics of highest interest
  2. Resources utilized by learners, with reevaluation and changes in the Course, as needed
  3. Assurance of availability for future feedback if learners express interest in pursuing topics, and that this web site will attempt to provide contact names and availability 

The same reasoning will apply to the assignments within the Course, with careful attention paid to student writings and interactivity. The goal of this Course, as with the Refuge_Earth.org web site, is to provide an environment for learner-to-community interchange, both online and in their real neighborhood communities. 

It should be noted that research has already begun for securing grant funding for the learning Community and the CyberSchool. For methods being developed for announcing, advertising, and promoting this Course, the CyberSchool, and the Refuge_Earth Community web site, please see Section 4.0, Appendices. These include Appendix A, "Advertising for Refuge_Earth:Academy - Public relations " and Appendix B, "Building customer loyalty - online community." 



 
3.0. Outline of this online course design

3.1. Introduction / Home Page of web site

  1. Interactive front title page
  2. Click into "About" page, which introduces the Course
    1. Course estimated time frame, 12 weeks
    2. History of this Course

3.2. Click into Main Menu page

  1. Showing the interactive buttons for the Course sections
    1. Opening page of web based Course software
    2. Readings (five) for the Course
    3. An online E-book, with art samples and extensive readings concerning both the art and the appropriate space travel topics. See Appendix C: Space Art samples
      1. Space Art from the U.S.A. See Appendix C, section 4.3.1.: 
        Art sample No. 1, Space Art from the U.S.A.
      2. Space Art from the U.S.S.R./Russia. See Appendix C, section 4.3.2.: 
        Art sample No. 2, Space Art from Russia (previously USSR)
    4. Space Art and the Media - examples from traditional Media: television, movies
    5. "Reality Check," concerning troubles in the Space Race, including a tribute to The Challenger
  2. Showing textual link buttons at the bottom of page, for additional information
    1. References used in the actual Course
    2. Course Schedule and Syllabus
    3. Suggested (additional) readings
    4. Online Resources (to include encyclopedic sources, dictionary, an excellent sampling of more-or-less traditional academic tools)
    5. Mid-Course Quiz (50 multiple choice questions)
    6. Projects:
      1. Creative expression (paper, 3-5 pages)
      2. Bi-Weekly chat room discussion (write brief review to post to Course Bulletin Board / Forums area, equaling 5 short papers)
      3. Interview with a professional in the field (many career categories to choose from) - Refuge_Earth will help set up this introduction (write review of this interview, 2-3 pages, to post to Course Bulletin Board / Forums area)
      4. Final paper, minimum of 4 pages, to compare learner interests to content of Course, and plans, if any, for further exploration
      5. Course Evaluation - learner is to complete a minimum of the ~30 multiple choice questions, with an invitation to write a commentary
    7. Excellence in Sample Web Sites
      1. Topic specific web sites: NASA, Space pages for Russia (yes! they are online!)
      2. Specific science, math and technology pages, such as museums, university student pages, etc.
      3. Online tutorial pages, from all topic areas (this is a large list currently, and growing quickly)



4.0. Appendices 


4.1. Appendix A: Advertising for Refuge_Earth:Academy - Public relations

  • Post Refuge_Earth.org, as well as this Course (and others as they are available) to all Internet search engines (e.g. Excite, AltaVista) with the help of analytical software, WebPosition Gold, which optimizes META tags for each search engine, as they all have different preferences
  • Post links to Refuge_Earth.org and Course(s) on smaller related sites, such as, but NOT limited to: 

Education:

Math, Science, Technology

Environmental Issues

CyberSchool:
http://cyberschool.4j.lane.edu

Math Forum - Ask Dr. Math
http://forum.swarthmore.edu/dr.math/dr-math.html
Care2.com Gnusletter
http://www.care2.com/
Welcome to Cyberschool Africa - Beta Site:
http://www.cyberschool.co.za/
Cool Math & Science Sites
http://www.mathsoft.com/studyworks/
prodinfo/swlist.htm

ECOMALL
http://www.ecomall.com/
eCollege.com
http://www.ecollege.com/
ZD Education - "Technology & Education for a connected world."
http://www.zdeducation.com/
Earth Share
http://www.earthshare.org/
  • Post newsgroup messages concerning RE:Academy Course(s) in the appropriate newsgroups, such as, but not limited to: 

Education:

Math, Science, Technology

Environmental Issues

alt.education

alt.algebra.help

alt.org.earth-first

alt.education.alterna

alt.engineering.elect

alt.politics.greens

alt.education.distanc

bit.listserv.edtech

gov.us.topic.environm

alt.education.home-sc

comp.internet.net-hap

misc.activism.progres

misc.education

comp.lang.c++

rec.backcountry

misc.education.adult

sci.math

rec.outdoors.national

soc.college.admission

sci.physics

sci.environment

ucb.students.internat

sci.space.news

talk.environment

 


4.2. Appendix B: Building customer loyalty - online community 

  • Provide a harbor, a support-group-type atmosphere. A place that people will WANT to return to. The Internet is becoming like the "last wilderness," the last place to seek a peaceful way of interaction. "The rate at which farmland and private forests were developed into subdivisions and other commercial uses has more than doubled in the 1990s, a federal survey released Tuesday shows. The sharp increase reflects the growing concerns that suburban sprawl is eroding America's quality of life." (Llanos 1999).
  • Make RE:Communities a very special, inviting place to "hang out," with state-of-the-art navigation, exceptional interface, user-friendly services geared toward easing the Internet experience. This is ONLY a partial list: 

E-Business - Dot.com

Web Site Address (URL)

HumanClick - free chat for live sales and customer service

http://www.HumanClick.com/

Atomz.com - excellent, customized search engine

http://www.atomz.com/

Babylon - Dictionary and Translator (free download of desktop tool)

http://www.babylon.com/

Visitalk.com - free long-distance voice and video calls (free download of software)

http://www.visitalk.com

Environmental shopping; partner sites or informational links

Coop America: http://www.coopamerica.org/
MSNBC: Smart tips for buying green online:
http://www.msnbc.com/news/254401.asp

E-Greeting links, also an on-site collection

Blue Mountain Arts: http://www.bluemountain.com/
Barnes & Noble E-cards:
http://ecards.barnesandnoble.com/ecards/

Cool sites (free!) for families; family-topic-specific sites

GatherRound.com, for building online picture albums:
http://www.gatherround.com/
Mothers & Others Online, sponsored by Meryl Streep:
http://www.igc.apc.org/mothers/

Surveys, fun and/or useful

Zoomerang: http://www.zoomerang.com/

Online GAMES

MSN Gaming Zone: http://zone.msn.com/ql.asp
MSNBC Nutty Net:
http://www.msnbc.com/modules/
surveys/nuttynet.asp?cp1=1

ThirdAge - The Game Room:
http://www.thirdage.com/living/games/index.html?gm_game
FreeArcade.com: http://www.javaarcade.com/

 


4.3. Appendix C: Space Art samples 
      1. Art sample No. 1, Space Art from the U.S.A.: 
      2. Fast Times/Ocean of Storms, by Astronaut Alan Bean 

        Fast Times/Ocean of Storms, by Astronaut Alan Bean

 

      1. Art sample No. 2, Space Art from Russia (previously USSR): 
      2. New Year on Mars, by Cosmonaut Georgii Orlov 

        New Year on Mars, by Cosmonaut Georgii Orlov 

(Note: References for all artwork will be found in the References link,
within the web-based course software.)